models coat_blue fast run animation coat_grey bad idle animation coat_red bad longjump animation all but coat_grey have polygon sticking out of left forearm during idle animation ahl_hgrunt wrong crouch animation ahl_gina this whole model is strangely offset; the head in the crouch behind where it should be ahl_scientist3 missing walk and animations, no gouraud shading; maybe a broken compile? assassin slightly ludicrous posture, wrong crouch animation backman wrong crouch animation blacktrooper fast run animation, jerky transition between walking and standing bloodwolf_animal jerky transition between stationary crouch and moving crouch bloodwolf_razor fast run animation borg_queen jerky transition between walking and standing; I can't actually tell what's been improved...? chris jerky transition between walking and standing, jerky run animation loop cigartrooper jerky transition between walking and standing comtrooper bad idle animation coombe jerky transition between walking and standing, fast run animation cop1 extremely jerky transition between walking and standing cop2 fast run animation, disproportionate arms cures fast run animation, skeleton pinches thighs during crouch desperado should probably retain the special dive animations fatherd jerky transision between run and walk animations, bad longjump animation, skeleton pinches thighs during crouch gargoyle2 skeleton pinches arms gargoyle3 skeleton pinches arms gargoyle4 skeleton pinches arms helmtrooper head disproportionate, skeleton knee too low hgrunt skeleton pinches thighs during crouch, hands comically small, jerky transition between walking and standing hitman head disproportionate, clipping problems at neck, disproportionate arms ivan severe clipping problems between coat and legs during crouch jet_li fast run animation lee jerky transition between walking and standing, fast run animation lynch bad idle animation, skeleton pinches upper arms mendez jerky transition between stationary crouch and moving crouch mrblonde bad idle animation mrpink bad idle animation mrwhite jerky transition between stationary crouch and moving crouch orignina bad idle animation re_stars_chris fast run animation re_stars_jill jerky transition between stationary crouch and moving crouch re3_nemesis_jill fast run animation, skeleton problems in abdomen made obvious with punch animation scar skeleton problems in abdomen and arms smith_notagent2 fast run animation smith_notagent3 fast run animation sniperwhite fast run animation tw_gustavo2 fast run animation tw_idaho fast run animation tw_idaho2 bad idle animation tw_madmax jerky transition between stationary crouch and moving crouch tw_mclean2 jerky transition between stationary crouch and moving crouch tw_mena jerky transition between stationary crouch and moving crouch tw_tony bad idle animation tw_tribal fast run animation tw_vincent fast run animation vault_dweller_female jerky transition between stationary crouch and moving crouch vincent_gognitti fast run animation vinnie_gognitti very jerky transition between stationary crouch and moving crouch white_hitman this should probably be based on the much better silent_assassin model yarctic jerky transition between stationary crouch and moving crouch yarctic2 very jerky transition between stationary crouch and moving crouch menu portraits sas_blue wrong size; crashes hl.exe sas_woodland wrong size; crashes hl.exe need to test: VGUI portraits crotch firing